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It also gives you the freedom to approach enemies from multiple angles. Time and again, it was the grappling hook that saved my Spartan butt if I needed to quickly run from a battle.
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You can also dash, something that the series didn't have until its fourth major entry, Halo Reach, but this time around it's more like a light jog.
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Halo Infinite still feels a bit like you're trying to hop around on the moon, but I appreciated being able to zip forward quickly by grappling onto a nearby hill or tree.

Movement in Halo has always been slow, a quirk that likely made the game easier for players to grasp when console shooters were rare. It also gives you a bit of a speed boost as you traverse the open world. As I wandered around Zeta Halo, a grassy environment that's clearly reminiscent of the first entry, I quickly learned that the grappling hook was more than just a way to climb up. This Halo was my oyster (or more fittingly, a broken disc-shaped sea creature of some kind). I could rescue some nearby soldiers, go hunt for new equipment, or take on notorious targets. Judging from my map, which was populated by taking over that FOB, there was plenty to do. Before me lay a chunk of Zeta Halo that I could explore freely. After clearing out a Forward Operating Base (or FOB) filled with baddies, I was presented with something rarely seen in Halo: choice. I made may way to the nearby semi-destroyed ring world, dubbed "Zeta Halo," along with my soldier buddy.
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Update your settings here, then reload the page to see it.īut a few hours in, once I showed that ape who was boss and acquired a Cortana-like AI called "The Weapon," Halo Infinite finally opened up. This content is not available due to your privacy preferences. (Bungie's Halo 3: ODST, in particular, was a unique attempt at delivering a human-focused story in a world filled with super soldiers.) Once again, I feared that the studio would be too afraid to push Halo into fresh territory and reach the heights of Bungie, the franchise's creator. It was as if I was walking down the same corridors and fighting enemies that I already faced in Halo 4 and Halo 5: Guardians, the previous two games developed by 343 Industries.

Sure, it was nice to be back in Master Chief's shoes after six years, but it still felt like a retread, even with the addition of a new grappling hook. To be blunt: Halo Infinite's opening had me worried, especially after its year-long delay. In short order, he was back in action taking down feisty grubs, plowing helmet-first into increasingly bigger firefights and going toe-to-toe with angry looking space ape. It starts off with Master Chief drifting in space, where he's miraculously rescued by a human soldier. Playing through the game's first few missions is like plowing through an abridged Halo campaign, for better or worse. Stop me if you've heard this one before: In Halo Infinite, you play as the Spartan super-soldier Master Chief who must defeat a dastardly group of aliens (somehow, the Banished returned!) before they take over a mysterious ring world.
